

Starting in 2016, SuperSuehiro began rewiting the engine in the programming language Go, calling it I.K.E.M.E.N GO. Initially, its only netplay features were simple online play and replay, and gameplay-wise functioned identical to early versions of M.U.G.E.N 1.0 with the addition of stage zoom, which would later be added in the M.U.G.E.N 1.1 beta. I.K.E.M.E.N came bundled with a slightly edited version of Kung Fu Man and a single stage, a low-resolution version of SpaceRainbow. The earliest available build of I.K.E.M.E.N dates back to July 7, 2010. In 2013, Suehiro's Google Code capacity had reached its limit, which prompted a move to OSDN (known at the time as SourceForge.jp). I.K.E.M.E.N began development in 2010 by SuperSuehiro on the now-archived Google Code service, using a proprietary programming language called S-SIZE, also created by Suehiro. Because of its open source nature, the engine has been split into multiple versions handled by different individuals the original I.K.E.M.E.N was created by SuperSuehiro, which was later forked and extended into I.K.E.M.E.N Plus by K4thos, and later rewritten in the GO language as I.K.E.M.E.N GO by SuperSuehiro, which is currently maintained by multiple individuals. Unlike M.U.G.E.N, the engine is open source, which allows users to modify the engine outside of simple content additions, as well as the addition of new features, such as new state controllers and menus. The engine is notable for introducing stage zoom prior to the release of the M.U.G.E.N 1.1 beta, and for allowing netplay matches, a feature that is not supported in any official build of M.U.G.E.N. He's really supposted to have twice as many stipes on it, each about half as big.I.K.E.M.E.N (short for Itsumademo Kanseishinai Eienni Mikansei ENgine) is a free and open-source fighting game engine designed to be compatible with M.U.G.E.N content, while also expanding on its feature set to allow for more flexible customization. The one thing that is really unfinished on Banshee is his cape (wings). Banshee spent some time training a future group of mutants called Generation X alongside a rehabilitated Emma Frost (the White Queen.) Banshee has a daughter named Siryn who posses abilities similar to her father's.

Due to some coxing from Professor X, Sean continued to flight alongside the X-Men as a permanent member of the team and often spent much time at the station on Muir Island in Europe. He possesses the power to project his voice to sonic levels and in turn use the sound waves to fly upon. Sean Cassidy, from Ireland, was invited to join the X-Men following the capture of the original X-Men. The character's game play was wonderfully designed and with his permission, I took it upon myself to finish up Banshee with new sprites, special effects, add a few more attacks, procure vocals and finally to reprogram him. This character was orginally made by Killacroc to be a part of Project X.
